The removal of video game time, following fist-fighting, reduces the behavior over time. What type of consequence is this?

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Multiple Choice

The removal of video game time, following fist-fighting, reduces the behavior over time. What type of consequence is this?

Explanation:
Removing access to a preferred activity after an unwanted behavior reduces the likelihood of that behavior occurring again. This is negative punishment because a positive consequence (video game time) is taken away to decrease fist-fighting. It isn’t positive punishment, since nothing aversive is added after the behavior. It isn’t negative reinforcement, because the removal of video game time is not used to increase a desirable behavior by removing an aversive stimulus. And it isn’t positive reinforcement, since the outcome does not involve adding a reward to encourage a different behavior.

Removing access to a preferred activity after an unwanted behavior reduces the likelihood of that behavior occurring again. This is negative punishment because a positive consequence (video game time) is taken away to decrease fist-fighting.

It isn’t positive punishment, since nothing aversive is added after the behavior. It isn’t negative reinforcement, because the removal of video game time is not used to increase a desirable behavior by removing an aversive stimulus. And it isn’t positive reinforcement, since the outcome does not involve adding a reward to encourage a different behavior.

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